The learning effectiveness of physically activating multiplayer game environments: Learning by creating games versus learning by playing games

We are proud to present our research project titled as “The learning effectiveness of physically activating multiplayer game environments: Learning by creating games versus learning by playing games”. This Academy of Finland (Future of Learning, Knowledge and Skills TULOS Research Programme) funded four-year project has started from the beginning of the 2014 and ends to the end of the 2017. It is about the effectiveness of games and game creation in the context of learning mathematics.

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One Response to The learning effectiveness of physically activating multiplayer game environments: Learning by creating games versus learning by playing games

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