Publications

Publications of Games to School project

Kiili, K., Devlin, K., Perttula, T., Tuomi, P., & Lindstedt, A. (2015). Using video games to combine learning and assessment in mathematics education. International Journal of Serious Games, 2(4). http://journal.seriousgamessociety.org/index.php?journal=IJSG&page=article&op=view&path%5B%5D=98

Kiili, K. Tuomi, P., Koskela, M. & Earp, J. (2014). Learning by Creating Educational Exergames: Creative Pedagogy That Gets Students Moving. In Niemi, H., Multisilta, J., Lipponen, L. & Vivitsou, M. (Eds.). Finnish Innovations and Technologies in Schools: A Guide Towards New Ecosystems of Learning. (pp. 87-96) Rotterdam: Sense Publishers. www.sensepublishers.com/catalogs/bookseries/other-books/finnish-innovations-and-technologies-in-schools/

Kiili, K., Perttula, A., Lindstedt, A., Arnab, S. & Suominen, M. (2014). Flow Experience as a Quality Measure in Evaluating Physically Activating Collaborative Serious Games. International Journal of Serious Games1(3). http://journal.seriousgamessociety.org/index.php?journal=IJSG&page=article&op=view&path%5B%5D=23

Previous publications related to the project

Kiili, K., Lainema, T., Freitas, S. D., & Arnab, S. (2014). Flow framework for analyzing the quality of educational games. Entertainment Computing.  http://dx.doi.org/10.1016/j.entcom.2014.08.002

Kiili, K & Perttula, A. (2013) A design framework for educational exergames. In New Pedagogical Approaches in Game Enhanced Learning: Curriculum Integration (pp. 136-158) US: IGI Global.

Ketamo, H., Kiili, K., Arnab, S. & Dunwell, I. (2013). Integrating games into school: Towards new teachership. In New Pedagogical Approaches in Game Enhanced Learning: Curriculum Integration (pp. 114-135) US: IGI Global.

Bermingham, S., Charlier, N., Dagnino, F.M., Duggan, J., Earp, J., Kiili, K., van der Stock, L. & Whitton, N. (2013). Approaches to Collaborative Game-making for Fostering 21st Century Skills. In proceedings of ECGBL 2013.

Kiili, K., Perttula, A., Arnab, S. & Suominen, M. (in press). Flow Experience as a Quality Measure in Evaluating Physically Activating Serious Games. In proceedings of The Games and Learning Alliance conference 2013.

Kiili, K, Tuomi, P. & Perttula, A. (2012). Exerbraining for schools: Combining body and brain Training. Procedia Computer Science, 15, 163-173.

Kiili, K., Kiili, C., Ott, M. & Jönkkäri, T. (2012) Towards creative pedagogy: Empowering students to develop games. In proceedings of ECGBL 2012, Cork, Ireland.

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